Obviously Batman isn’t going to be doing any shooting from a premier-person perspective, and you won't see Killer Croc turn up in an atmospheric diving suit, but surface trappings aside, the essence of what both games achieve is very similar indeed.Īrkham’s rusting Gothic nightmare is the closest we’ve experienced to a new Rapture since 2007. With Batman: Arkham Asylum, Rocksteady has given us 2009’s BioShock. It’s a big, ambitious game made of many diverse elements, and that Rocksteady has realised its vision in such a cohesive, compulsive, immersive and shockingly fun way is a testament to the immense progress it's made since 2006’s good but flawed Urban Chaos: Riot Response.Īnd now, on to the details! About the above Rapture referenceīelieve it. The sprawling Arkham Island acts as an overworld hub of sorts, allowing progressive access to the asylum’s facilities and catacombs while leaving you completely free to re-explore old areas and discover new ones as your abilities and Bat-tech expand. The core game takes Batman on a heavily story-led journey through the eponymous hell-hole during a Joker-headed takeover a journey requiring calculated stealth violence, smart exploration, the odd bit of detective work and plenty of good old fashioned beat-downs.
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